Spellforce 3 cheat happens
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If executed correctly, you should have approximately 530 gold (if you didn’t miss a single creep). Don't worry about your wasting HP/Mana since you’re recalling anyways (THIS DOESN’T MEAN INT AND DIE ?).Ĥ.- Recall as soon as the huge wave crashes into the enemy tower. Once the cannon wave is on your screen, blow all of your damage-abilities to get it under the enemy turret as soon as possible. With that out of the way, I will now explain how one conducts a cheater recall:ġ.- Acquire a 1 minion advantage, meaning you want your wave to have 1 more minion than the enemy wave for the first 2 waves.Ģ.- KEEP the ONE minion advantage! If the enemy botlane autos the wave, you must auto the wave if they don't touch the wave, then neither should you.ģ.- If done perfectly, the second wave should die approximately at the same time as the third wave arrives. This means you lose CS, defeating the purpose of the cheater recall. If the enemy botlane has more waveclear than you, it is difficult to execute a cheater recall, as they can quickly clear the stacked wave to crash the fourth wave. Now, let’s say your jungler cares about that bot scuttle as much as he cares about your lane and paths top. Since this involves recalling after wave 3, the scuttle crab will spawn around the time you’re going to base with the recent scuttle changes this is no longer as important of an objective, but rather YOU will be the jungler's new crab, meaning they can end up ganking before or after scuttle spawns, as they will no longer prioritize it.
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The main thing you have to consider before cheater recalling is where your jungler is pathing. The very first technique you need to learn is cheater recalling, but first you need to know if you should do it. Since they only really have 2 paths to take towards lane, and one of them involves going through you, it's a good idea to ward the bush in front of the krugs to get some intel on which path they took if they take the safe route you can move to lane quicker to position a bit forwards and harass/zone them as soon as they get to lane. Thresh, Blitzcrank, Nautilus are good examples of supports perfect for this strategy whereas, someone like Soraka or Yuumi may not be as well suited for this task. This is contingent on you having a stronger level 1 during the 2v2. As this strategy is fairly common, the enemy bot lane may expect this, and so, it is necessary for the support to have an Oracle Lens or a Control Ward to clear any Stealth Wards within the tribush. If the enemies walk through this bush, you both can focus damage on a single target, often burning both their summoner spells, and possibly securing a kill. Wait in the bot lane tribush with your support while the blue side leashes. On the red side, this is the most common “cheese” that you can do. You need to not level an ability right away since different situations may require a different skill from most champions.
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Don’t be afraid to flash their engage, it is critical that you stay alive. Make sure to walk back immediately and ward the nearest bush if you see enemies walking towards you. You may stand further back if you suspect that an invade is highly likely. Standing here will grant you vision of the river, and sight of incoming invades. In this setup, all members occupy various locations on the map (illustrated below), with ADCs primarily occupying area A. Consistent DPS are usually low CD abilities (like Ezreal Q Mystic Shot, Yasuo/ Yone Q Steel Tempest/ Mortal Steel, Vayne Q Tumble, etc.) or Passive abilities ( Draven Q Spinning Axe, Jinx Passive Get Excited!, Ashe Passive Frost Shot, Vayne W Silver Bolts, Jinx Q Switcheroo! + Passive Get Excited!, etc.)ĥ pointing is something that occurs in a large majority of games, as it is the ideal setup for every role. Certain abilities, such as Jhin W Deadly Flourish, Xerath E Shocking Orb can create layers of CC upon the initial engage. Level 1, most champions are limited to auto attacks for damage, as the high cooldowns of spells prevents them from being cast repeatedly.Įxamples for burst abilities include Zed Passive Contempt for the Weak, Ekko Passive Z-Drive Resonance or Lee Sin Q Sonic Wave / Resonating Strike. For example, hook abilities, such as Blitzcrank Q Rocket Grab or Nautilus Q Dredge Line, or Point and Click CC such as Twisted Fate W Pick A Card Gold Card are good forms of engage.Īnother factor to consider is which abilities the players likely leveled up, as it can either help with engage or contribute to burst/consistent DPS. Whichever team has the better engage/CC, will often have the upper hand. Selection between these options is first contingent on which team has the better level 1. I will denote the first 1:30 minutes of the game as the “Invade timer”.